Github and Unity for Teams: Part 3

Oddly enough, odd numbers can be not only interesting but also quite satisfying – perhaps simply because they are so odd. 🙂

So, here we have our second odd-numbered post (Post number 3) on Github and Unity.

In the third part of the series, I try to present some suggestions on using #Github with #Unity3D in Team Projects. I also briefly take a look on how I worked with my students/team members in handling #internet connectivity issues.

Additionally, I present a possible workflow for using Github and Unity (2019.3 or later) together in remote teams/student project scenarios.

Github and Unity for Remote Teams: Part 3


  • Beginning Git and GitHub: A Comprehensive Guide to Version Control, Project Management, and Teamwork for the New Developer